I
don't have a lot of fresh insight to offer, really. There's so much
good generic advice out there already in published form that I don't
think I have much to add. What I can offer are some observations...
Looking at the list of grant winners from September 1992 to October
1998 [1], there have been 63 recipients since the first one.
Of those:
23 folks are "active" in comics right now. [2]
Of those twenty-three, 8 of them are purely (almost) self-publishing.
Of those eight, 6 have moved in whole (or in large part) to publishing
trade editions/long-form works as their main way of presenting their
work. [3]
I'm not sure what to make of these final numbers other than to wonder
about the viability of self-published comic magazines -- you know, the
ones with staples on the side and less than 48 pages or so. [4]
That may be self-serving, since outside of "sampler" issues
I moved directly to a trade paperback from the very start.
To conclude, I think the 23 out of 63 number indicates that self-publishing
is still a mighty hard road to travel, but at least for me it's been
worth it. I haven't made a lot of money, but that's what the day job
is all about. I have made a lot of friends and a couple of trade paperbacks
that I'm proud of (so far -- another is in the works), and that's what
life is all about.
Notes:
[1] I don't include the most recent Xeric recipients since they're too
new to self-publishing to be able to talk about their longevity in a
meaningful way.
[2] By active, I mean that I'm aware of new work by them within the
last year. That's obviously a definition fraught with problems, but
that's the only one I can go by. I do try to keep up, though -- I still
love comics!
[3] Of the remaining fifteen (i.e. those folks still active but who
are affiliated with a publisher) 8 of them also have trade paperbacks
available through various imprints.
[4] It probably doesn't need pointing out that none of the above are
purely action/adventure or superhero-oriented.